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The Tüzül method · Drill cards

Table value = Aim + Arrival − Start · Aim = Table value + Start − Arrival

Measuring the table value — spin 4From Start 10, with maximum spin (spin 4), play to the middle of the top short cushion (Aim 20); the ball comes to Arrival 5. Table value = 20 + 5 − 10 = 15.
Measuring the table value — spin 2Same position, spin 2: the ball comes to Arrival 0 (bottom-right corner). Table value = 20 + 0 − 10 = 10.
Measuring the table value — spin 1Start 5, Aim 10, spin 1: the ball comes to Arrival 0. Table value = 10 + 0 − 5 = 5. With spin 3, based on these results, you would expect to find 12.5.
Worked example: finding the right startSpin: Spin 4Arrival: 10Start: 15Table value: 15Aim: 20Spin 4 (Table value 15), Arrival 10. The cue ball is in the 15 area; the start could also be 14 or 16. Start 14: 15 + 14 − 10 = 19 · Start 16: 15 + 16 − 10 = 21 · Start 15: 15 + 15 − 10 = 20. Only the 15–20 line passes through the center of the cue ball; the correct solution is Aim 20.
Bricole, spin 1Spin: Spin 1Arrival: 2Start: 15Table value: 5Aim: 18Spin 1 → Table value 5. Start 15, Arrival 2. Aim = 5 + 15 − 2 = 18.
Bricole, spin 2Spin: Spin 2Arrival: 12Start: 18Table value: 10Aim: 16Spin 2 → Table value 10. Start 18, Arrival 12. Aim = 10 + 18 − 12 = 16.
Bricole, spin 1Spin: Spin 1Arrival: 10Start: 20Table value: 5Aim: 15Spin 1 → Table value 5. Start 20, Arrival 10. Aim = 5 + 20 − 10 = 15.
Onto ball 2, spin 4Spin: Spin 4Arrival: 12Start: 10Table value: 15Aim: 13Spin 4 → Table value 15. Start 10, Arrival 12. Aim = 15 + 10 − 12 = 13. The Start–Aim line passes beside ball 2.
Onto ball 2, spin 2Spin: Spin 2Arrival: 15Start: 10Table value: 10Aim: 5Spin 2 → Table value 10. Start 10, Arrival 15. Aim = 10 + 10 − 15 = 5.
Onto ball 2, spin 4Spin: Spin 4Arrival: 18Start: 10Table value: 15Aim: 7Spin 4 → Table value 15. Start 10, Arrival 18. Aim = 15 + 10 − 18 = 7.
Onto ball 2, spin 1Spin: Spin 1Arrival: 2Start: 10Table value: 5Aim: 13Spin 1 → Table value 5. Start 10, Arrival 2. Aim = 5 + 10 − 2 = 13.
Onto ball 2, spin 1Spin: Spin 1Arrival: 7Start: 13Table value: 5Aim: 11Spin 1 → Table value 5. Start 13, Arrival 7. Aim = 5 + 13 − 7 = 11. The arrival point, of course, has to be sensed.
Onto ball 2, spin 2Spin: Spin 2Arrival: 1Start: 17Table value: 10Aim: 26Spin 2 → Table value 10. Start 17, Arrival 1. Aim = 10 + 17 − 1 = 26.
Onto ball 2, spin 2Spin: Spin 2Arrival: 8Start: 10Table value: 10Aim: 12Spin 2 → Table value 10. Start 10, Arrival 8. Aim = 10 + 10 − 8 = 12.
Onto ball 2, spin 4Spin: Spin 4Arrival: 7Start: 18Table value: 15Aim: 26Spin 4 → Table value 15. Start 18, Arrival 7. Aim = 15 + 18 − 7 = 26.
Onto ball 2, spin 4Spin: Spin 4Arrival: 5Start: 20Table value: 15Aim: 30Spin 4 → Table value 15. Start 20, Arrival 5. Aim = 15 + 20 − 5 = 30.
Bricole, spin 2Spin: Spin 2Arrival: 5Start: 20Table value: 10Aim: 251) Spin 2 → Table value 10. 2) Start 20 (bottom short cushion, left corner), Arrival 5 (bottom short cushion, 1st diamond from the right). 3) Aim = Table value + Start − Arrival = 10 + 20 − 5 = 25: exactly halfway between 30 and 20 on the top short cushion. The Start–Aim line passes through the center of the cue ball.
Bricole, spin 4Spin: Spin 4Arrival: 4Start: 6Table value: 15Aim: 171) Spin 4 → Table value 15. 2) Start 6 (just left of 5), Arrival 4 (just right of 5). 3) Aim = 15 + 6 − 4 = 17: slightly right of 20 on the top short cushion. The line comes down almost vertically; the cue ball is on this line.
Onto ball 2, spin 2Spin: Spin 2Arrival: 5Start: 15Table value: 10Aim: 201) Spin 2 → Table value 10. 2) Start 15 (bottom short cushion, 1st diamond from the left), Arrival 5. 3) Aim = 10 + 15 − 5 = 20: middle of the top short cushion. The Start–Aim line passes about one ball radius beside ball 2; the cue ball strikes ball 2 along this line and goes on to the aim point.
Onto ball 2, spin 4Spin: Spin 4Arrival: 1Start: 17Table value: 15Aim: 311) Spin 4 → Table value 15. 2) Start 17, Arrival 1 (right next to the bottom-right corner). 3) Aim = 15 + 17 − 1 = 31: slightly left of 30 on the top short cushion. The line passes beside ball 2; on the 3rd cushion the ball arrives very close to the corner.
Onto ball 2, spin 1Spin: Spin 1Arrival: 5Start: 10Table value: 5Aim: 101) Spin 1 → Table value 5. 2) Start 10 (middle of the bottom short cushion), Arrival 5. 3) Aim = 5 + 10 − 5 = 10: 1st diamond from the right on the top short cushion. Since the Arrival equals the Table value, the Aim is the same number as the Start.
Onto ball 2, spin 1Spin: Spin 1Arrival: 10Start: 20Table value: 5Aim: 151) Spin 1 → Table value 5. 2) Start 20 (bottom-left corner), Arrival 10 (middle of the bottom short cushion). 3) Aim = 5 + 20 − 10 = 15: halfway between 20 and 10 on the top short cushion. The line passes beside ball 2.