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Progress module by module. Every system, example, calculator, practice set and the 40-position match series is free.

69 systems
00

Fundamentals

The table, diamonds, spin, ball fraction and diamond theory.

01

Diamond systems

The classic diamond system and its variants.

6
02

No-spin systems

Systems played without spin.

11
2/3 System (2/3 시스템)No-spin (무회전) long–short–longNo-spin systemsL→S→L5 examplesTüzül no-spin systemShort cushion → long cushion → short cushion, without spinNo-spin systemsS→L→S10 examplesTüzül no-spin system — 1/4 tableLong cushion → short cushion → long cushion, in the corner area, without spinNo-spin systemsL→S→L6 examplesTüzül bonus point systemShort cushion → short cushion → long cushion, without spinNo-spin systemsS→S→L12 examplesSystem 5 (long–short–short–short)Start from the short cushion, aim at the long cushion, 4th cushion on the opposite short cushion — no spinNo-spin systemsL→S→S→S5 examplesSystem 32 (long–short–short–long)Start from the short cushion, 4th-cushion arrival on the long cushion — no spinNo-spin systemsL→S→S→L5 examplesSuma 4 systemLong–short–long, no spin — start + aim = 4 leads to the cornerNo-spin systemsL→S→L9 examples50 percent system (short–long–short)Aim = Start × Arrival — start from the long cushion, arrival on the short cushionNo-spin systemsS→L→S9 examplesSystem 036 (short–long–short)Aim = Start − Arrival — subtraction instead of multiplicationNo-spin systemsS→L→S5 examplesSystem 1.5 (short–long–short, start from the short cushion)Aim = Start + Spin − ArrivalNo-spin systemsS→L→S5 examplesSymmetric system (short cushion, no spin)3, 4, 5 or more cushions with a short-cushion aim — Aim = Start − ArrivalNo-spin systemsS→L→S→L→S7 examples
03

Long–short–long systems

The Plus family, no-spin rodadas and System 30.

6
04

Aiming at the short cushion

The Tüzül method and your personal table value.

4
05

Pase bola

Argüello's pase bola systems and their corrections.

2
06

Bricole

Two-cushion bricole and the ZigZag system.

5
07

Reverse spin

Contraefecto and Renversé (Verworst).

5
08

Bola-Efecto

Cabañas and rodadas, with the total split between ball fraction and spin.

2
09

Korean systems

Three-cushion systems popular in Korea.

9
10

Other systems

Ball-first, corner and special-position systems.

2
11

Position play

Scoring while leaving the balls well placed for the next shot.

6
12

Defence

Leaving the opponent a bad position when the point is hard.

5
13

Kiss safety

Avoiding unwanted ball contacts and using the kiss to your advantage.

6
14

Match: 40 in One

40 linked positions; every shot, its system and the position play.